It’s a weird thing with me: whether it’s in a board game or a video game, I have a very hard time playing as the ‘villain’ or ‘the bad guy’. In Betrayal at House on the Hill (and various versions of that game), you could end up being the villain strictly via the luck of the dice. A ‘Haunt” – where the game board may change and allies could become enemies – starts when someone rolls a dice and their roll is less than the number of ‘Omen’ cards that are in play. It’s a fun twist on a fun game.
What spurred this ‘walk’ is the PC game, Baldur’s Gate 3. In BG3, you have the choice of making your own character, playing one of 6 protagonists, or as a 7th character, “The Dark Urge”. ‘Urge’ is a character that lost his/her memories but has some… pretty dark thoughts in their minds. You can play them as an uber-villain, as a character that’s seeking answers and redemption, or anything in between. I started a Dark Urge campaign, a few hours ago. The dialog is different. There is one early incident, when you take a Long Rest, where someone meets a VERY gruesome end… and you might or might not be responsible. Your camp mates could (depending on dialog choices) blame you for the murder or you could confess. I had a hard time deciding how to handle that first, of what is seeming to be many, difficult choice(s). Do I embrace the urges? Do I seek answers? Do I accept any and every thing that I do? This is going to be an interesting campaign! I am recording it and putting play sessions on YouTube (“ZuriB729”).